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Add placeholder RID to GradientTexture1D #81198

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Sep 1, 2023
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11 changes: 9 additions & 2 deletions scene/resources/gradient_texture.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -64,11 +64,11 @@ void GradientTexture1D::set_gradient(Ref<Gradient> p_gradient) {
return;
}
if (gradient.is_valid()) {
gradient->disconnect_changed(callable_mp(this, &GradientTexture1D::_update));
gradient->disconnect_changed(callable_mp(this, &GradientTexture1D::_queue_update));
}
gradient = p_gradient;
if (gradient.is_valid()) {
gradient->connect_changed(callable_mp(this, &GradientTexture1D::_update));
gradient->connect_changed(callable_mp(this, &GradientTexture1D::_queue_update));
}
_queue_update();
emit_changed();
Expand Down Expand Up @@ -164,6 +164,13 @@ bool GradientTexture1D::is_using_hdr() const {
return use_hdr;
}

RID GradientTexture1D::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_2d_placeholder_create();
}
return texture;
}

Ref<Image> GradientTexture1D::get_image() const {
const_cast<GradientTexture1D *>(this)->update_now();
if (!texture.is_valid()) {
Expand Down
4 changes: 2 additions & 2 deletions scene/resources/gradient_texture.h
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ class GradientTexture1D : public Texture2D {
private:
Ref<Gradient> gradient;
bool update_pending = false;
RID texture;
mutable RID texture;
int width = 256;
bool use_hdr = false;

Expand All @@ -59,7 +59,7 @@ class GradientTexture1D : public Texture2D {
void set_use_hdr(bool p_enabled);
bool is_using_hdr() const;

virtual RID get_rid() const override { return texture; }
virtual RID get_rid() const override;
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return true; }

Expand Down