Allow implementing ScriptInstance::validate_property()
from GDExtension
#81261
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Fixes #81119
I haven't had a chance to test this yet.
It adds this function pointer type:
I opted to have it return
GDExtensionBool
(theScriptInstance::validate_property()
method doesn't return anything) since we have to copy back and forth between the Godot and GDExtension version ofPropertyInfo
. I figure this could allow the GDExtension to check if the script even implementsvalidate_property()
, and if it doesn't, just returnfalse
in order to skip one of the copies. Does that make sense? I'd love some feedback on that.