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Add an optional untyped_declaration
warning
#81355
Add an optional untyped_declaration
warning
#81355
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(also the failure of the "Test Godot Project" isn't related to this PR but a random error) |
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My requests were done, but someone from the GDScript team should do the proper review.
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Comment and code style and phrasings look good to me, haven't tested the code specifically
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Went ahead and tested this with my own project. Everything appears to work as expected! 🥳 EDIT: I need to investigate an issue with lambdas |
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Issue with lambdas is fixed! I think it would now be ready for review! |
Don't currently have time for a more thorough review, but since I didn't notice any explicit mention of class members, I assume this already works with them, because their declaration might work as an assignable? :) |
I'm not sure return values fall under "static typing" and warrants a separate error setting |
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Resolved
The bug with setter should be fixed this way:
godot/modules/gdscript/gdscript_analyzer.cpp
Line 1280 in 0a7f75e
if (member.variable->getter != nullptr) { |
if (member.variable->getter != nullptr) {
- member.variable->getter->set_datatype(member.variable->datatype);
+ member.variable->getter->return_type = member.variable->datatype_specifier;
+ member.variable->getter->set_datatype(member.get_datatype());
resolve_function_body(member.variable->getter);
}
if (member.variable->setter != nullptr) {
- resolve_function_signature(member.variable->setter);
-
- if (member.variable->setter->parameters.size() > 0) {
- member.variable->setter->parameters[0]->datatype_specifier = member.variable->datatype_specifier;
- member.variable->setter->parameters[0]->set_datatype(member.get_datatype());
- }
+ ERR_CONTINUE_MSG(member.variable->setter->parameters.is_empty(), "Parser bug: Setter must have an argument.");
+ member.variable->setter->parameters[0]->datatype_specifier = member.variable->datatype_specifier;
+ member.variable->setter->parameters[0]->set_datatype(member.get_datatype());
resolve_function_body(member.variable->setter);
}
Also note that you can optionally specify a type for the for
loop variable (see #80247). This is a bit different from the rest of the cases, so please don't do anything about it just yet. I will think about it and write my opinion later.
@AThousandShips Since this PR is ready and approved, would it be possible to update the milestone to 4.2? |
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Discussed during the GDScript Team meeting. Looks good! Thanks for the PR, @ryanabx!
Needs a rebase. |
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Done! |
untyped_declaration
warning
Thanks! |
I am using 4.2 beta 3 and for some reason I get warnings when I don't specify the
Did this changed at some point? |
Init doesn't have a return type, and I think it actually warns you if you do use one, not sure. For any other method, a warning is issued if there's no return type specified |
If I remember correctly, this was originally implemented incorrectly. I've updated the first post. I don't think we should make an exception for |
What I'd suggest is to make And autocompletion helps, but only when implementing already defined functions that it can suggest. For new functions it won't know that you want it to be For instance TypeScript works the way I suggest. In the following code it will complain if I don't type the argument function f(a: string) {
console.log(a)
} if we still see value in forcing the developer to explicitly type |
I added a feature request to Infer implicit void return type in GDScript for functions without return values |
Addresses (and may close) godotengine/godot-proposals#173
Adds a new property to ProjectSettings: debug/gdscript/warnings/untyped_declaration, which will print a warning or error if there are variables, parameters, or constants that aren't explicitly typed using
: <type>
or during initialization,:=
.A warning will also be thrown if a function does not have an explicit return type.
This does not affect _init() as it shouldn't have a return type other than void anyways, and is always implicitly void.Feel free to test!
Bugsquad edit: Outdated information removed.