Haiku: Remove remnants of past WIP platform port #81420
Merged
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The Haiku platform port was never finalized, and moved to a separate repo in
Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku
Sadly it didn't garner more interest there and is bitrotting. It was never
ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
Includes #81416 as it would conflict otherwise. Edit: Merged, so rebased.