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Remove unnecessary line from Projection::get_z_far #81986

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merged 1 commit into from
Sep 20, 2023

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spazzylemons
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This pull request removes a line from Projection::get_z_far that flips the normal of a plane. While this may be required for similar code elsewhere in the file, this is unnecessary here, as only the length of the normal is used and not the direction. Flipping the normal does not change its magnitude and therefore is unnecessary in this case.

Removes a line from Projection::get_z_far that flips the normal of a plane.
While this may be required for similar code elsewhere in the file, this is
unnecessary here, as only the length of the normal is used and not the
direction. Flipping the normal does not change its magnitude and therefore is
unnecessary in this case.
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@aaronfranke aaronfranke left a comment

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Makes sense, and the same is already done for get_z_near.

@akien-mga akien-mga modified the milestones: 4.x, 4.2 Sep 20, 2023
@akien-mga akien-mga merged commit 59139df into godotengine:master Sep 20, 2023
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Thanks! And congrats for your first merged Godot contribution 🎉

@akien-mga akien-mga changed the title Remove unnecessary line from Projection::get_z_far Remove unnecessary line from Projection::get_z_far Oct 3, 2023
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4 participants