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Forgot to add debanding to config object #82766

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merged 1 commit into from
Oct 4, 2023

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BastiaanOlij
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When changing the rendering code from sending lots of parameters to our render buffers configuration object, to a configuration object so it's more extendable future proof, we forgot to set the debanding flag.

This may fix #80751

@mrjustaguy
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Resolved the issue.

@akien-mga akien-mga merged commit ccbb911 into godotengine:master Oct 4, 2023
@akien-mga
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Thanks!

@BastiaanOlij BastiaanOlij deleted the fix_debanding_issue branch October 5, 2023 02:01
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Debanding stops applying when the project restarts or TAA is toggled
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