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Enable UV2 on primitive meshes when using the MeshInstance3D context menu #82937

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Calinou
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@Calinou Calinou commented Oct 7, 2023

This makes it easier to discover the UV2 generation functionality on primitive meshes.

…menu

This makes it easier to discover the UV2 generation functionality
on primitive meshes.
@fire
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fire commented Oct 7, 2023

I like the concept of this, haven’t tested yet.

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@SaracenOne SaracenOne left a comment

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Yes, tested, and this makes a lot of sense from a UX perspective.

@akien-mga akien-mga modified the milestones: 4.x, 4.2 Oct 16, 2023
@akien-mga akien-mga merged commit 50620c7 into godotengine:master Oct 16, 2023
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Thanks!

@Calinou Calinou deleted the editor-primitivemesh-unwrap-uv2 branch October 16, 2023 16:10
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4 participants