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Fix tilemap live editing while game is running #83146
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Hi! Thanks for trying to the solve the issue but this is not the right way to solve the problem. The The issue must be solved in UndoRedo. I think solving the issue should be done by still calling the callbacks when
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Ahh that makes more sense; thank you for the detailed steps! lmk how it looks |
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Thanks! And congrats for your first merged Godot contribution 🎉 |
Did this break again? |
Can't reproduce the problem, the TileMap updates normally for me. |
fixes #77328
thanks to @torcado194 for figuring out how to fix this!
I've been using this for a week or two with no problems in my simple use cases (single-layer single-source tilemaps)