Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix a few cases where surface format is still 32 bits #83169

Merged
merged 1 commit into from
Oct 11, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion scene/resources/immediate_mesh.h
Original file line number Diff line number Diff line change
Expand Up @@ -63,7 +63,7 @@ class ImmediateMesh : public Mesh {
Ref<Material> material;
bool vertex_2d = false;
int array_len = 0;
uint32_t format = 0;
uint64_t format = 0;
AABB aabb;
};

Expand Down
2 changes: 1 addition & 1 deletion scene/resources/mesh.h
Original file line number Diff line number Diff line change
Expand Up @@ -301,7 +301,7 @@ class ArrayMesh : public Mesh {

private:
struct Surface {
uint32_t format = 0;
uint64_t format = 0;
int array_length = 0;
int index_array_length = 0;
PrimitiveType primitive = PrimitiveType::PRIMITIVE_MAX;
Expand Down
Loading