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Fix parameter shader node not declared when only connected to a VaryingSetter #83189

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jsjtxietian
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Fixes #75735

But the code looks like intentional, this commit might break things. CC @Chaosus

@jsjtxietian jsjtxietian marked this pull request as ready for review October 12, 2023 09:59
@jsjtxietian jsjtxietian requested a review from a team as a code owner October 12, 2023 09:59
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@Chaosus Chaosus left a comment

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I don't remember that part of code now, if it fixes the bug LGTM.

@Chaosus Chaosus added this to the 4.2 milestone Oct 12, 2023
@akien-mga akien-mga merged commit 8f98f13 into godotengine:master Oct 13, 2023
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@jsjtxietian jsjtxietian deleted the fix-shader-node-parameter-connect-to-vary-error branch October 13, 2023 09:53
@akien-mga
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Thanks!

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Visual Shader not declaring a parameter when the nodes are only connected to a VaryingSetter
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