Expose 3D Delaunay tetrahedralization in Geometry3D
#83353
Merged
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Whilst working on a benchmark test for the
godot-benchmarks
suite I have come to the realization that there is no way to accessDelaunay3D
in GDScript (even though the functionality itself is implemented in Godot here - to be used only by theLightmapGI
'sbake
method).If merged, you'll be able to use the method via scripting as
Geometry3D.tetrahedralize_delaunay(points)
.The interface is the same as in other related methods, returning indices into tetrahedralized points.