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Fix wrong shader rename in 3-to-4 project converter #83708

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merged 1 commit into from
Nov 12, 2023
Merged

Fix wrong shader rename in 3-to-4 project converter #83708

merged 1 commit into from
Nov 12, 2023

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guilhermevfa
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@guilhermevfa guilhermevfa commented Oct 21, 2023

Fixes depth_draw_alpha_prepass wrong conversion.

Fixes part of #63673 (?)

@guilhermevfa guilhermevfa changed the title Adds missing shaders renames and fix wrong shader rename Fix wrong shader rename Oct 21, 2023
Co-authored-by: BrunoArmondBraga <abraga3547bruno@gmail.com>
@AThousandShips AThousandShips added this to the 4.2 milestone Oct 21, 2023
@guilhermevfa guilhermevfa marked this pull request as ready for review October 27, 2023 23:20
@YuriSizov
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Seems to have been added like that in #64396, but I see no justification (nor is it really related to what that PR was supposed to be doing).

I'm not sure either option is correct, cc @clayjohn

@YuriSizov YuriSizov added the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Nov 2, 2023
@guilhermevfa
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Just to clarify, in the Godot 3.5 docs, the depth_draw_alpha_prepass description is "do opaque depth pre-pass for transparent geometry", which is exactly the depth_prepass_alpha description on Godot 4.1 docs. That's why I think the conversion is currently wrong.

@akien-mga akien-mga merged commit d443f12 into godotengine:master Nov 12, 2023
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Thanks!

@akien-mga akien-mga changed the title Fix wrong shader rename Fix wrong shader rename in 3-to-4 project converter Nov 13, 2023
@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Jan 23, 2024
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Cherry-picked for 4.1.4.

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4 participants