Fix TileMap layer reverts and defaults #83888
Merged
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I noticed that in beta2 my TileMaps suddenly started writing
navigation_enabled = true
property in the scene. Which is pointless, because it's a default value™.Then I noticed that this actually applies to all TileMap layer properties. They write their default value, but only if the layer is higher than 0...
I fixed this inconsistency and all layers will now skip defaults. Before:
After:
(
tile_data
is always saved, though it can be easily changed too. I just wanted to avoid comparing big arrays)As a bonus, you can also revert the layer properties now (previously it only worked for the first layer):
godot.windows.editor.dev.x86_64_18ULSnpU73.mp4