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Fix crash when upgrading meshes from 3.x format #84047

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merged 1 commit into from
Oct 27, 2023

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clayjohn
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Fixes: #84026

This codepath is run when upgrading 3.x format to current format. I forgot to include the normals+tangents when creating the buffer for vertex data leading to an out of bounds memory crash.

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@akien-mga akien-mga left a comment

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I confirm this fixes the MRP from #84026.

@akien-mga akien-mga merged commit 5664f09 into godotengine:master Oct 27, 2023
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@akien-mga
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Thanks!

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Crash when opening project with glb mesh with external meshes
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