Fix 2D bone weight editor not accounting for offset #84070
Merged
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Skeleton was shown in wrong place in Polygon2D UV editor's bone painting mode, if Polygon2D's
offset
is set.Node placement:
Bug inside UV editor, bone edit tab:
Fixed:
MRP: BonePaintMRP.zip
Didn't find existing report about this, likely because using offset together with skeleton isn't really often done, but I encountered it when I wanted to upgrade cutout animation with skinning.