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Fix 2D bone weight editor not accounting for offset #84070

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merged 1 commit into from
Oct 27, 2023

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@aXu-AP aXu-AP commented Oct 27, 2023

Skeleton was shown in wrong place in Polygon2D UV editor's bone painting mode, if Polygon2D's offset is set.
Node placement:
kuva

Bug inside UV editor, bone edit tab:
kuva

Fixed:
kuva

MRP: BonePaintMRP.zip
Didn't find existing report about this, likely because using offset together with skeleton isn't really often done, but I encountered it when I wanted to upgrade cutout animation with skinning.

Skeleton was shown in wrong place in Polygon2D UV editor's bone painting mode.
@akien-mga akien-mga added this to the 4.2 milestone Oct 27, 2023
@akien-mga akien-mga merged commit f497156 into godotengine:master Oct 27, 2023
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Thanks!

@aXu-AP aXu-AP deleted the bone-weight-offset-fix branch October 27, 2023 19:53
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3 participants