Ignore path error for built-in scripts/shaders #84077
Merged
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Fixes #84071
Regression from #78744
ShaderCreateDialog does not validate path when using built-in shader. While it's correct, if the path was invalid before enabling the checkbox, it will be considered invalid for built-in scripts and fail. This PR makes the error ignored if shader is built-in (I could clear the error instead, but ignoring it is safer).
ScriptCreateDialog has the same problem, but it assigns a path based on node name, so it wasn't visible. Meantime shader uses scene name, which can be empty.