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Clarify behavior of RayCast when get_collision_point() is used inside a collision shape #84085

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Jan 22, 2024
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2 changes: 1 addition & 1 deletion doc/classes/RayCast2D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@
<method name="get_collision_point" qualifiers="const">
<return type="Vector2" />
<description>
Returns the collision point at which the ray intersects the closest object.
Returns the collision point at which the ray intersects the closest object. If [member hit_from_inside] is [code]true[/code] and the ray starts inside of a collision shape, this function will return the origin point of the ray.
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[b]Note:[/b] This point is in the [b]global[/b] coordinate system.
</description>
</method>
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2 changes: 1 addition & 1 deletion doc/classes/RayCast3D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,7 @@
<method name="get_collision_point" qualifiers="const">
<return type="Vector3" />
<description>
Returns the collision point at which the ray intersects the closest object.
Returns the collision point at which the ray intersects the closest object. If [member hit_from_inside] is [code]true[/code] and the ray starts inside of a collision shape, this function will return the origin point of the ray.
[b]Note:[/b] This point is in the [b]global[/b] coordinate system.
</description>
</method>
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