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[CI] Enable ANGLE static linking. #84175

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merged 1 commit into from
May 28, 2024
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@bruvzg bruvzg commented Oct 30, 2023

Fixes #84075

@bruvzg bruvzg added this to the 4.x milestone Oct 30, 2023
@bruvzg bruvzg marked this pull request as ready for review December 4, 2023 09:08
@bruvzg bruvzg requested a review from a team as a code owner December 4, 2023 09:08
@bruvzg bruvzg closed this Dec 5, 2023
@AThousandShips AThousandShips removed this from the 4.x milestone Dec 5, 2023
@bruvzg bruvzg reopened this Dec 7, 2023
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bruvzg commented Dec 7, 2023

Removed macOS part, but it's still useful for Windows artifacts to have ANGLE linked (for testing on old AMD hardware).

@bruvzg bruvzg added this to the 4.x milestone Dec 7, 2023
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Needs rebase and adjusting a few things, but otherwise seems good to me.

That being said, regarding #84075, should we consider adding a fallback from opengl3_angle to opengl3 if ANGLE libs are missing? Can be in a separate PR if we decide to do it.

.github/workflows/windows_builds.yml Outdated Show resolved Hide resolved
uses: dsaltares/fetch-gh-release-asset@1.1.1
with:
repo: godotengine/godot-angle-static
version: tags/chromium/6029
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I think we're at 6029.1 now?

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6029.1 now?

It's macOS only (changes for using native GL). I never made 6029.1 build for Windows, since nothing changed.

@akien-mga akien-mga modified the milestones: 4.x, 4.3 May 11, 2024
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Poke for rebasing.

@akien-mga akien-mga merged commit bc46623 into godotengine:master May 28, 2024
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Thanks!

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Switching to opengl3_angle rendering backend fails to open projects in compatibility mode
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