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Fix visual shader's screen_uv input preview uses position of node rather than a sample area like uv #84348

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jsjtxietian
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Fixes #84311

@jsjtxietian jsjtxietian requested a review from a team as a code owner November 2, 2023 07:51
@Chaosus Chaosus added this to the 4.2 milestone Nov 2, 2023
@clayjohn clayjohn modified the milestones: 4.2, 4.3 Nov 2, 2023
@clayjohn clayjohn added cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Nov 2, 2023
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Chaosus commented Nov 5, 2023

@jsjtxietian I think this is incorrect place for doing this code, the correct place is

{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },

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Ah, yes, that's a more elegant approach, thanks!

@jsjtxietian jsjtxietian force-pushed the screen-uv-in-visual-shader-preview-should-uv branch from 623f137 to 185c89e Compare November 6, 2023 03:19
@jsjtxietian jsjtxietian force-pushed the screen-uv-in-visual-shader-preview-should-uv branch from 185c89e to d920bde Compare November 6, 2023 03:20
@akien-mga akien-mga changed the title Fix visual shader's screen_uv input preview uses position of node rather than a sample area like uv Fix visual shader's screen_uv input preview uses position of node rather than a sample area like uv Nov 9, 2023
@akien-mga akien-mga removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Jan 4, 2024
@akien-mga akien-mga merged commit 5d30620 into godotengine:master Jan 4, 2024
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Thanks!

@jsjtxietian jsjtxietian deleted the screen-uv-in-visual-shader-preview-should-uv branch January 5, 2024 02:22
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Cherry-picked for 4.2.2.

@akien-mga akien-mga removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Mar 11, 2024
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VisualShader editor input screen_uv preview uses visual position of node in editor rather than a sample area
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