Add region rect and frames support to Sprite2DPlugin converter #84754
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Readds support for rects for sprite to mesh/polygon converter. (removed in #84361 due to feature being broken)
Adds support for conversion from animation frame (it was trivial to add and a +3-3 LOC change, so it felt reasonable to add).
Fixes converter not taking offset into account.
Fixes 1 pixel shift when converting flipped sprites (this seemed deliberate but maybe it is a legacy thing?).
Removes some comments which state the obvious (if these seem necessary after all we could just update them to adhere to comment style).