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Remove unused grip touch action from default OpenXR action map #85048

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BastiaanOlij
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The default OpenXR action map we create for Godot has a grip_touch action that is not mapped to any controller, because no controller supports it. It was added to the action map by accident (many other inputs do have touch versions, active when the user is touching, but not pressing down on, the button).

This PR remove the action.

This is not a breaking change as the default action map is only applied to new projects, or if the user resets their action map back to default. A users existing project is thus unaffected.
Also the action never did anything.

@BastiaanOlij BastiaanOlij added bug topic:xr cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Nov 18, 2023
@BastiaanOlij BastiaanOlij added this to the 4.3 milestone Nov 18, 2023
@BastiaanOlij BastiaanOlij self-assigned this Nov 18, 2023
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@dsnopek dsnopek left a comment

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Seems good!

@akien-mga akien-mga merged commit 257cc51 into godotengine:master Dec 4, 2023
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@akien-mga
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Thanks!

@YuriSizov
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Cherry-picked for 4.2.1.

@YuriSizov YuriSizov removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Dec 5, 2023
@BastiaanOlij BastiaanOlij deleted the openxr_remove_grip_touch branch December 10, 2023 22:58
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4 participants