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Clear seeked/started flag after seeking/advancing in AnimationPlayer #85221

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merged 1 commit into from
Nov 23, 2023

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@TokageItLab TokageItLab commented Nov 22, 2023

play() does not immediately process the animation, but waits for the internal process. The flags are cleared at this time, but if a process is interrupted by seek() or advance() in the meantime, the flags will become broken. Fixed.

@akien-mga akien-mga merged commit 1524972 into godotengine:master Nov 23, 2023
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Thanks!

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