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Fix an issue causing the running project window to loop-restart when closed #85457

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Original file line number Diff line number Diff line change
Expand Up @@ -221,16 +221,9 @@ open class GodotEditor : GodotActivity() {
val runningProcesses = activityManager.runningAppProcesses
for (runningProcess in runningProcesses) {
if (runningProcess.processName.endsWith(processNameSuffix)) {
if (targetClass == null) {
// Killing process directly
Log.v(TAG, "Killing Godot process ${runningProcess.processName}")
Process.killProcess(runningProcess.pid)
} else {
// Activity is running; sending a request for self termination.
Log.v(TAG, "Sending force quit request to $targetClass running on process ${runningProcess.processName}")
val forceQuitIntent = Intent(this, targetClass).putExtra(EXTRA_FORCE_QUIT, true)
startActivity(forceQuitIntent)
}
// Killing process directly
Log.v(TAG, "Killing Godot process ${runningProcess.processName}")
Process.killProcess(runningProcess.pid)
return true
}
}
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