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Add separate feature tags for editor runtime #85678
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Original file line number | Diff line number | Diff line change |
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@@ -287,6 +287,8 @@ void ProjectSettingsEditor::_add_feature_overrides() { | |
presets.insert("s3tc"); | ||
presets.insert("etc2"); | ||
presets.insert("editor"); | ||
presets.insert("editor_hint"); | ||
presets.insert("editor_runtime"); | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I wonder if we shouldn't have just This would slightly break compat on the behavior of There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I guess one could use I'm not too fond of There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Unless they ship game using debug build (which can happen sometimes ;) |
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presets.insert("template_debug"); | ||
presets.insert("template_release"); | ||
presets.insert("debug"); | ||
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