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Add separate feature tags for editor runtime #85678
Add separate feature tags for editor runtime #85678
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I wonder if we shouldn't have just
editor
andeditor_runtime
(so keep usingeditor
for what is noweditor_hint
in this PR).This would slightly break compat on the behavior of
editor
, but IMO the current behavior is confusing, and the two new feature tags make it worse as it's not obvious to users what's the difference betweeneditor
andeditor_hint
/editor_runtime
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editor
is useful for any code that's supposed to run only in editor build, so that the code does not accidentally slip to exported project, thus making it closer toeditor_runtime
. From my experience at least, idk how other people use it.There was a problem hiding this comment.
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I guess one could use
debug
for that? But yeah, I guess it still makes sense to have a feature that matchestarget=editor
specifically. The names are just a bit confusing.I'm not too fond of
editor_hint
specifically, though I know that's what we have inEngine
. I guess it's the best we can do for now :)There was a problem hiding this comment.
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Unless they ship game using debug build (which can happen sometimes ;)