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Ensure that 2D meshes use a proper input mask #85972

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merged 1 commit into from
Dec 11, 2023

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@clayjohn clayjohn commented Dec 9, 2023

Fixes: #85945

Regression from #85092

The input mask was wrongly ignored in earlier versions. Now it is actually used so the input mask variable needs to be a valid number

The input mask was wrongly ignored in earlier versions. Now it is actually used so the input mask variable needs to be a valid number
@clayjohn clayjohn added bug topic:rendering regression topic:2d cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Dec 9, 2023
@clayjohn clayjohn added this to the 4.3 milestone Dec 9, 2023
@clayjohn clayjohn requested a review from a team as a code owner December 9, 2023 19:17
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Tested and confirmed the fix.

@YuriSizov YuriSizov merged commit a9f444b into godotengine:master Dec 11, 2023
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Thanks!

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Cherry-picked for 4.2.1.

@YuriSizov YuriSizov removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Dec 11, 2023
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4.2.1 - No GPUParticles2D in Compatibility Mode
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