Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

GDScript: Fix accessing static function as Callable in static context #86088

Conversation

dalexeev
Copy link
Member

@dalexeev dalexeev added bug topic:gdscript cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Dec 12, 2023
@dalexeev dalexeev added this to the 4.3 milestone Dec 12, 2023
@dalexeev dalexeev requested a review from a team as a code owner December 12, 2023 19:20
Copy link
Member

@vnen vnen left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

@akien-mga akien-mga merged commit 2e1725b into godotengine:master Jan 2, 2024
15 checks passed
@akien-mga
Copy link
Member

Thanks!

@dalexeev dalexeev deleted the gds-fix-static-func-as-callable-in-static-context branch January 2, 2024 17:11
@YuriSizov YuriSizov removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Jan 25, 2024
@YuriSizov
Copy link
Contributor

Cherry-picked for 4.2.2.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Using method name without class fails to create static callable
4 participants