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Handle built-in shaders when closing scene #86710

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merged 1 commit into from
Jan 2, 2024

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KoBeWi
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@KoBeWi KoBeWi commented Jan 2, 2024

Resolves TODO in the shader editor. When closing scene, the editor will warn about unsaved shaders. This is relevant after #75864

Also fixed the unsaved shader list displaying wrong names.

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@akien-mga akien-mga left a comment

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Looks good.

@akien-mga akien-mga merged commit 2158f88 into godotengine:master Jan 2, 2024
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Thanks!

@KoBeWi KoBeWi deleted the do_not_the_shaders branch January 2, 2024 17:50
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2 participants