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Add autocompletion to get_node_or_null #86891

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Mickeon
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@Mickeon Mickeon commented Jan 6, 2024

Someone may have forgot to, years after. Oops! Either that, or they thought "Well, the Node not always guaranteed to be there, so we may as well not autocomplete the results" which, I will sincerely disregard.

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LGTM

@Mickeon
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Mickeon commented Jan 6, 2024

Can be backported to prior 4.x versions by the way

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I'll leave that decision to the production team as it's an enhancement 🙂, I default to only add that to bug fixes and documentation as it's a bigger decision than I am comfortable taking responsibility for

@akien-mga akien-mga merged commit c9ef2fd into godotengine:master Jan 8, 2024
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@Mickeon Mickeon deleted the autocompletion-get-node-or-null branch January 8, 2024 11:13
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Thanks!

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