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[MP] Handle cleanup of "scene cache" nodes #87190

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merged 1 commit into from
Jan 19, 2024

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Faless
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@Faless Faless commented Jan 14, 2024

Make sure we delete the relevant ObjectID from the cache when the nodes are removed from tree.

@Faless Faless added this to the 4.3 milestone Jan 14, 2024
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Faless commented Jan 14, 2024

This is also a candidate for cherry pick, but it might be better to test it a bit more in 4.3 devs

@Calinou Calinou added the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Jan 15, 2024
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Code seems fine otherwise.

@Faless Faless force-pushed the mp/fix_cache_cleanup branch from 98c203f to 7bab409 Compare January 18, 2024 18:25
Make sure we delete the relevant ObjectID from the cache when the nodes
are removed from tree.
@Faless Faless force-pushed the mp/fix_cache_cleanup branch from 7bab409 to 853df28 Compare January 18, 2024 20:19
@akien-mga akien-mga merged commit 6acd4e8 into godotengine:master Jan 19, 2024
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Thanks!

@Faless Faless deleted the mp/fix_cache_cleanup branch January 19, 2024 10:35
@YuriSizov YuriSizov removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Jan 25, 2024
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Cherry-picked for 4.2.2.

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Cherry-picked for 4.2.2.

Cherry-picked reverted for 4.2.3 as it introduced a regression (fixed in 4.3 by a partial revert #94984).

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5 participants