Add bone update option to OpenXRHand to allow preserving original hand scale #87240
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This pull request adds an option to OpenXRHand to select the type of bone updates to perform.
The supported options are:
The Rotation mode is useful if the hand model is not weighted to support re-scaling to the users hands; or the hand is scaled to non-human sizes.
With "Full" the following hand model gets damaged (the fingers get pushed into the palm):
Switching to "Rotation Only" preserves the bone lengths - and the mesh integrity: