Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix renaming a node to the name of its siblings breaking NodePath #87252

Conversation

ajreckof
Copy link
Member

rebase and updated version of #76575
Fix #76192
I also fix another issue where there was cases where node name was not visually updated because name was changed to an invalid node name which was automatically changed to a valid one which happens to be the previous name of the node which cancels renaming.
This issue was already present with invalid character and this PR added the same for renaming to the name of a sibling.

Also fix cases where node name was not visually updated because name was not changed

Co-Authored-By: Nông Văn Tình <53887662+nongvantinh@users.noreply.github.com>
@YuriSizov YuriSizov merged commit adcfe3d into godotengine:master Jan 24, 2024
15 checks passed
@YuriSizov
Copy link
Contributor

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Renaming a name present in a NodePath to an invalid name will wrongly update the NodePath
4 participants