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Fix #if *_ENABLED
inconsistencies, should check if defined
#87286
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YuriSizov
merged 1 commit into
godotengine:master
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akien-mga:fix-preprocessor-if-ENABLED-checks
Jan 17, 2024
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I added this, which is the only functional change in this PR.
I couldn't see a reason why this one used a compiler-provided macro instead of our own like other platforms.
I guess at the time it was authored we might not have had an
ANDROID_ENABLED
define yet? Or it was just an oversight.There was a problem hiding this comment.
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Did a quick blame trip, seems like this was added in 40b0c55 as is, but that was copied from the defines used at the time in
main/input_default.cpp
. And those date back to af633c7, which already had theANDROID_ENABLED
define, so I think this was just an oversight.There was a problem hiding this comment.
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Well, we had it since GODOT IS OPEN SOURCE, so I think your assessment is correct. It's strange, because it's inconsistent, but you'd have to ask Ariel about it, because it originates from 0d80726. 🙃