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Overhaul Transform3D documentation #87334

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merged 1 commit into from
Mar 4, 2024

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Mickeon
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@Mickeon Mickeon commented Jan 18, 2024

Related to #87181

This PR aims to completely overhaul the Transform3D type's documentation.
The reasoning and changelog are extremely similar to the "Overhaul Basis Documentation" PR, so I'm not sure I should bother repeating them twice.

More specific notes:

  • Elaborate on orthonormalized, inverse, and affline_inverse a lot more.
  • Use global scope lerp's description as a base for interpolate_with.
  • ...

@Mickeon Mickeon requested a review from a team as a code owner January 18, 2024 13:20
@Mickeon Mickeon marked this pull request as draft January 18, 2024 13:20
@AThousandShips AThousandShips added enhancement documentation cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Jan 19, 2024
@AThousandShips AThousandShips added this to the 4.x milestone Jan 19, 2024
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Returns the inverse of the transform, under the assumption that the transformation basis is orthonormal (i.e. rotation/reflection is fine, scaling/skew is not). Use [method affine_inverse] for non-orthonormal transforms (e.g. with scaling).
Returns the inversed version of this transform.
For this method to return correctly, the transform's [member basis] needs to be orthonormal (see [method Basis.orthonormalized]). In short, the basis should only represent a rotation. If it does not, use [method affine_inverse], instead.
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A bit verbose IMO, will think of a more consise suggestion, but I'd suggest something like "Requires that..."

@Mickeon Mickeon marked this pull request as ready for review February 18, 2024 14:20
@Mickeon Mickeon marked this pull request as draft February 18, 2024 14:21
@Mickeon Mickeon mentioned this pull request Feb 18, 2024
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@Mickeon Mickeon marked this pull request as ready for review February 19, 2024 14:35
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I believe the PR is in a good state to be taken a look at, with a few caveats.

If you know more people that would be capable of reviewing and providing additional info feel free to ask them for review, as well. Like Basis's docs, I feel like this is very important.

Comment on lines 166 to 170
<description>
Returns a copy of the transform translated by the given [param offset].
Returns a copy of this transform translated by the given [param offset].
This method is an optimized version of multiplying the given transform [code]X[/code] with a corresponding translation transform [code]T[/code] from the right, i.e., [code]X * T[/code].
This can be seen as transforming with respect to the local frame.
</description>
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ALL of these descriptions, yes, all of them need a massive change:
translated, rotated, scaled and their equivalent *_local methods.

But I have no idea what of this description is meaningful, what NEEDS to be said, and how to phrase it. I need way further feedback.

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@akien-mga akien-mga modified the milestones: 4.x, 4.3 Mar 4, 2024
@akien-mga akien-mga merged commit a195bc4 into godotengine:master Mar 4, 2024
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This was merged ignoring several review comments

@akien-mga
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My bad, I missed those in my latest batch.

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Mickeon commented Mar 4, 2024

I did not expect this to be merged as is, to be honest, but I'm happy about it...

I can make a follow-up PR to address the above comments.

@Mickeon Mickeon deleted the doc-peeves-trans-rights branch March 4, 2024 16:55
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Cherry-picked for 4.2.2.
Cherry-picked for 4.1.4.

@akien-mga akien-mga removed cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Mar 11, 2024
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3 participants