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Fix SubViewport physics picking #87385
Fix SubViewport physics picking #87385
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Just to be sure, you seem to skip every viewport (even ones with
local_input_handled == true
until the last one, then you setlocal_input_handled
tofalse
.Is this what you want?
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This PR intends to treat
handle_input_locally
for physics picking in the same way as it is treated in other places. That includes skipping viewports withlocal_input_handled == true
.The fact that currently
handle_input_locally
is treated differently in different parts of the code-base is the reason for the linked issue.