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Clean up outdated USE_LIGHT_SHADER_CODE usage #87495

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merged 1 commit into from
Jan 25, 2024

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jsjtxietian
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Fixes #85370

Now all three renderers work the same, but still when there is no light in the scene, light shader won't be called.

@jsjtxietian jsjtxietian requested a review from a team as a code owner January 23, 2024 04:58
@AThousandShips AThousandShips added bug topic:rendering topic:shaders cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Jan 23, 2024
@AThousandShips AThousandShips added this to the 4.3 milestone Jan 23, 2024
@clayjohn clayjohn removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Jan 23, 2024
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Looks great!

@YuriSizov YuriSizov merged commit 3f7ea71 into godotengine:master Jan 25, 2024
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Thanks!

@jsjtxietian jsjtxietian deleted the USE_LIGHT_SHADER_CODE branch January 25, 2024 15:39
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Successfully merging this pull request may close these issues.

ALPHA and discard in light() have no effect in Compatibility or Forward+ renderers
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