Assign missing surface data fields in dummy render server #88210
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Issue
Doing headless resource imports and subsequent headless project exports causes the texture mapping of
gltf
meshes to be completely off. After some digging, I discovered that theuv_scale
was missing in the imported scene of thegltf
files when importing in headless mode.Solution
MeshStorage::mesh_add_surface
does not assign allp_surface_data
properties to the newSurfaceData
instance.