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Rotary input for 3.x #88462

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AlekseyKapustyanenko
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This PR adds Rotary input support for wear os devices. It converts RotaryInput to vertical mouse wheel event. Without it Godot does not recognise this event at all. The same feature wich implemented here , but for Godot 3.x.

Proposal: godotengine/godot-proposals#9062

@AlekseyKapustyanenko AlekseyKapustyanenko force-pushed the Rotary-input-3.x branch 3 times, most recently from b24bc7d to 2ebdbc0 Compare February 17, 2024 20:37
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@Mickeon Mickeon left a comment

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Docs are equivalent to master. Needs review from the Android peeps to ensure there aren't any discrepancies between 3.x and 4.x's Android code,

@AlekseyKapustyanenko
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Sorry, I made branch from wrong branch. Therefore I will close this and open new PR after reworking.

@Mickeon
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Mickeon commented Feb 17, 2024

How was it the wrong branch? 3.x is where it should be.

@AlekseyKapustyanenko
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AlekseyKapustyanenko commented Feb 17, 2024

How was it the wrong branch? 3.x is where it should be.

I have made my branch from 3.5. branch. Then I had implemented feature. Then I had realized that correct branch is 3.x. Then I had made patch and applied it to 3.x and made PR. But there is significant changes between 3.5 and 3.x so my patch just breaks 3.x branch.

@AThousandShips AThousandShips removed this from the 3.x milestone Feb 18, 2024
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4 participants