Expose profile_changed
signal to XRController3D
#89219
Merged
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Exposes the
XRPositionalTracker
profile_changed
signal to users throughXRController3D
, just like otherXRPositionalTracker
signals likebutton_pressed
,input_float_changed
, etc.Because the interaction profile changes as users swap between using controllers and hand tracking, making this signal available to users provides an easy way for them to detect that change. This was discussed a bit in GodotVR/godot_openxr_vendors#98