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Cherry-picks for the 4.1 branch (future 4.1.4) - 3rd batch #89340
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(cherry picked from commit ac57f10)
…nflicts https://github.com/mymindstorm/setup-emsdk/releases/tag/v14 Co-authored-by: Yuri Sizov <yuris@humnom.net> (cherry picked from commit 35ef0b3)
(cherry picked from commit bcc9644)
Prevents errors with input being invalid format strings (cherry picked from commit 6da378a)
(cherry picked from commit 2696fee)
(cherry picked from commit 70e3283)
When using proxy_to_pthread we add BIGINT support (to support exchanging 64 bits integers between wasm and JS). Bigint though, is part of ECMAScript 2020, and the closure compiler was using ECMAScript 6 instead. This commit update the CC configuration to use ECMAScript 2020 instead. (cherry picked from commit e9df955)
Fixes godotengine#88008. (cherry picked from commit d29b0d9)
(cherry picked from commit 3ae524f)
…hare the same database SConscript("some SCsub path") calls create a new context where a relative path to the .sconsign file is interpreted as being next to the currently executing SCsub, and not the one at the root. This breaks incremental build detection because scons can't find the build information of dependent files outside of the SCsub directory and just rebuilds everything every time. (cherry picked from commit 0b43b01)
…ters (cherry picked from commit f1887a3)
(cherry picked from commit 6307ceb)
(cherry picked from commit ad8d3cf)
We had a slightly older version of it for UWP, as the wincrypt API isn't allowed there. We removed this with UWP in godotengine#81416, but since this was enabled inconditionally before, this actually changed behavior for Windows compared to Godot 4.1 and earlier. This change is also needed to properly supported Windows Store. (cherry picked from commit b9d008d)
(cherry picked from commit dec6351)
Synced with mdqinc/SDL_GameControllerDB@232c738 (cherry picked from commit 10445d8)
(cherry picked from commit ab14dec)
(cherry picked from commit 41268d7)
LaunchImages are deprecated, and Storyboard is supported on all currently supported iOS versions, so this should be the default. LaunchImages support was removed in 4.3 with godotengine#86312. (cherry picked from commit 91c5d1e)
(cherry picked from commit 179b078)
(cherry picked from commit e248504)
Fixes godotengine#83042. (cherry picked from commit 51bfda9)
Global position doesn't get adjusted within `InputEventMouse::xformed_by()`. (cherry picked from commit 8de3991)
…y backend Compile the unlit version by default to save on both cache size and compile time (cherry picked from commit f1781fe)
(cherry picked from commit 207bd34)
(cherry picked from commit 84380a9)
(cherry picked from commit 999180d)
(cherry picked from commit 48428bd)
(cherry picked from commit f5ca58d)
The auth implementation was treating any received packet as a remote confirmation after the peer was confirmed locally. It now correctly awaits for the remote confirmation packet before admitting new peers. (cherry picked from commit 754036f)
(cherry picked from commit 2d38c98)
(cherry picked from commit bd8380d)
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Conservative subset of #89339.