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Consistently use USE_MULTIVIEW as the define in shaders #89376

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merged 1 commit into from
Mar 11, 2024

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BastiaanOlij
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Just some clean up, we had a number of shaders where our define was set to MULTIVIEW and others where we were using USE_MULTIVIEW. This PR makes the usage consistent to USE_MULTIVIEW.

@BastiaanOlij BastiaanOlij added this to the 4.3 milestone Mar 11, 2024
@BastiaanOlij BastiaanOlij self-assigned this Mar 11, 2024
@BastiaanOlij BastiaanOlij requested a review from a team as a code owner March 11, 2024 03:41
@akien-mga akien-mga changed the title Consistantly use USE_MULTIVIEW as the define in shaders Consistantly use USE_MULTIVIEW as the define in shaders Mar 11, 2024
@akien-mga akien-mga merged commit 51c3f6a into godotengine:master Mar 11, 2024
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@akien-mga
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Thanks!

@BastiaanOlij BastiaanOlij deleted the unify_multiview branch May 2, 2024 00:28
@akien-mga akien-mga changed the title Consistantly use USE_MULTIVIEW as the define in shaders Consistently use USE_MULTIVIEW as the define in shaders Aug 14, 2024
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