Only store vertices referenced by the indices per surface in the glTF importer #89418
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Fixes an error present in many vrm gltf documents (such as exported VRM). In these cases, surfaces (aka gltf primitives) on a given mesh share their vertex buffer in the gltf document.
One example vrm file has 11 surfaces on a single mesh, all sharing the vertex buffer.
Before this change, the imported mesh data alone takes 318MB. After this change, the same mesh data is now down to 49MB
Fixes #80195