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Fix documentation for receiving light from light probes #89699

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merged 1 commit into from
Apr 4, 2024

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Enhex
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@Enhex Enhex commented Mar 20, 2024

For geometry to receive light from lightmap's light probes its global illumination mode needs to be set to Dynamic.

@Enhex Enhex requested a review from a team as a code owner March 20, 2024 00:27
@Mickeon Mickeon added this to the 4.3 milestone Mar 20, 2024
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Sounds good to me but I am not sure if it's correct or some form of misunderstanding.

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Enhex commented Mar 20, 2024

here's a Godot project to test it out, try changing the GI mode on the sphere and move it around:
lightmap_probe.zip

@akien-mga akien-mga requested a review from Calinou March 23, 2024 23:28
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This is indeed correct. I likely added the description to the wrong constant at the time.

@Calinou Calinou added the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Apr 4, 2024
@akien-mga akien-mga merged commit fb32399 into godotengine:master Apr 4, 2024
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Thanks!

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Cherry-picked for 4.2.2.

@akien-mga akien-mga added cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release and removed cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Apr 8, 2024
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Cherry-picked for 4.1.4.

@akien-mga akien-mga removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Apr 8, 2024
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4 participants