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Remove unavailable property binding reset_on_save from Skeleton3D #90231

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merged 1 commit into from
Apr 5, 2024

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Sorry, Fixes #90224.

@TokageItLab TokageItLab added this to the 4.3 milestone Apr 4, 2024
@TokageItLab TokageItLab requested a review from a team April 4, 2024 23:46
@TokageItLab TokageItLab requested a review from a team as a code owner April 4, 2024 23:46
@TokageItLab TokageItLab changed the title Remove unavailed property binding reset_on_save from Skeleton3D Remove unavailable property binding reset_on_save from Skeleton3D Apr 4, 2024
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Tested

@akien-mga akien-mga changed the title Remove unavailable property binding reset_on_save from Skeleton3D Remove unavailable property binding reset_on_save from Skeleton3D Apr 5, 2024
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catboy-catfish commented Apr 5, 2024

Do you know if reset_on_save is used anywhere in Skeleton3D?

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TokageItLab commented Apr 5, 2024

As noted in the issue in the description, I just forgot to remove it during the final adjustment of the SkeletonModifier implementation PR, and it was never availed in practice on master.

@akien-mga akien-mga merged commit 4d20840 into godotengine:master Apr 5, 2024
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Thanks!

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Given how it was just now merged into master this looks pretty good

@TokageItLab TokageItLab deleted the mod-reset branch April 5, 2024 11:56
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Skeleton3D modifier_reset_on_save has invalid setter/getter bindings
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