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[3.x] Store ObjectID instead of pointer for KinematicCollision owner #90669

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Apr 16, 2024
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18 changes: 4 additions & 14 deletions scene/2d/physics_body_2d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -998,7 +998,7 @@ Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p
// Create a new instance when the cached reference is invalid or still in use in script.
if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
motion_cache.instance();
motion_cache->owner = this;
motion_cache->owner_id = get_instance_id();
}

motion_cache->collision = col;
Expand Down Expand Up @@ -1364,7 +1364,7 @@ Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) {
// Create a new instance when the cached reference is invalid or still in use in script.
if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) {
slide_colliders.write[p_bounce].instance();
slide_colliders.write[p_bounce]->owner = this;
slide_colliders.write[p_bounce]->owner_id = get_instance_id();
}

slide_colliders.write[p_bounce]->collision = colliders[p_bounce];
Expand Down Expand Up @@ -1488,17 +1488,6 @@ KinematicBody2D::KinematicBody2D() :
on_wall = false;
sync_to_physics = false;
}
KinematicBody2D::~KinematicBody2D() {
if (motion_cache.is_valid()) {
motion_cache->owner = nullptr;
}

for (int i = 0; i < slide_colliders.size(); i++) {
if (slide_colliders[i].is_valid()) {
slide_colliders.write[i]->owner = nullptr;
}
}
}

////////////////////////

Expand All @@ -1521,6 +1510,7 @@ real_t KinematicCollision2D::get_angle(const Vector2 &p_up_direction) const {
}

Object *KinematicCollision2D::get_local_shape() const {
PhysicsBody2D *owner = Object::cast_to<PhysicsBody2D>(ObjectDB::get_instance(owner_id));
if (!owner) {
return nullptr;
}
Expand Down Expand Up @@ -1596,5 +1586,5 @@ KinematicCollision2D::KinematicCollision2D() {
collision.collider = 0;
collision.collider_shape = 0;
collision.local_shape = 0;
owner = nullptr;
owner_id = 0;
}
3 changes: 1 addition & 2 deletions scene/2d/physics_body_2d.h
Original file line number Diff line number Diff line change
Expand Up @@ -347,15 +347,14 @@ class KinematicBody2D : public PhysicsBody2D {
bool is_sync_to_physics_enabled() const;

KinematicBody2D();
~KinematicBody2D();
};

VARIANT_ENUM_CAST(KinematicBody2D::MovingPlatformApplyVelocityOnLeave);

class KinematicCollision2D : public Reference {
GDCLASS(KinematicCollision2D, Reference);

KinematicBody2D *owner;
ObjectID owner_id;
friend class KinematicBody2D;
KinematicBody2D::Collision collision;

Expand Down
19 changes: 4 additions & 15 deletions scene/3d/physics_body.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -972,7 +972,7 @@ Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_inf
// Create a new instance when the cached reference is invalid or still in use in script.
if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
motion_cache.instance();
motion_cache->owner = this;
motion_cache->owner_id = get_instance_id();
}

motion_cache->collision = col;
Expand Down Expand Up @@ -1369,7 +1369,7 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
// Create a new instance when the cached reference is invalid or still in use in script.
if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) {
slide_colliders.write[p_bounce].instance();
slide_colliders.write[p_bounce]->owner = this;
slide_colliders.write[p_bounce]->owner_id = get_instance_id();
}

slide_colliders.write[p_bounce]->collision = colliders[p_bounce];
Expand Down Expand Up @@ -1508,18 +1508,6 @@ KinematicBody::KinematicBody() :
set_safe_margin(0.001);
}

KinematicBody::~KinematicBody() {
if (motion_cache.is_valid()) {
motion_cache->owner = nullptr;
}

for (int i = 0; i < slide_colliders.size(); i++) {
if (slide_colliders[i].is_valid()) {
slide_colliders.write[i]->owner = nullptr;
}
}
}

///////////////////////////////////////

Vector3 KinematicCollision::get_position() const {
Expand All @@ -1541,6 +1529,7 @@ real_t KinematicCollision::get_angle(const Vector3 &p_up_direction) const {
}

Object *KinematicCollision::get_local_shape() const {
PhysicsBody *owner = Object::cast_to<PhysicsBody>(ObjectDB::get_instance(owner_id));
if (!owner) {
return nullptr;
}
Expand Down Expand Up @@ -1616,7 +1605,7 @@ KinematicCollision::KinematicCollision() {
collision.collider = 0;
collision.collider_shape = 0;
collision.local_shape = 0;
owner = nullptr;
owner_id = 0;
}

///////////////////////////////////////
Expand Down
3 changes: 1 addition & 2 deletions scene/3d/physics_body.h
Original file line number Diff line number Diff line change
Expand Up @@ -347,15 +347,14 @@ class KinematicBody : public PhysicsBody {
bool is_sync_to_physics_enabled() const;

KinematicBody();
~KinematicBody();
};

VARIANT_ENUM_CAST(KinematicBody::MovingPlatformApplyVelocityOnLeave);

class KinematicCollision : public Reference {
GDCLASS(KinematicCollision, Reference);

KinematicBody *owner;
ObjectID owner_id;
friend class KinematicBody;
KinematicBody::Collision collision;

Expand Down
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