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[DBus] Process file dialog callback in the main event loop instead of using deferred call. #91071

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merged 1 commit into from
Apr 24, 2024

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@bruvzg bruvzg commented Apr 23, 2024

Fixes #90947

Behavior should be similar to macOS (callback deferred by OS and called during event processing), and help to avoid issues with hacky ProgressDialog.

@bruvzg bruvzg added this to the 4.3 milestone Apr 23, 2024
@bruvzg bruvzg marked this pull request as ready for review April 24, 2024 05:45
@bruvzg bruvzg requested a review from a team as a code owner April 24, 2024 05:45
@akien-mga akien-mga merged commit 504de8b into godotengine:master Apr 24, 2024
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Thanks!

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Error when saving a scene using native file dialog
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