Scene tree drag&drop does not work after delay #91270
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This should fix the issue #91254
The other problem I discovered while testing this fix was when to drag&drop was canccelled (ex: escape key while dragging), the inspected node was replaced by the hover node. Looking at the code, I think that was not the intended behavior.
godot.windows.editor.dev.x86_64_Pu6C07rX6j.mp4