Fix sqrt application for radius in particle ring emission #91449
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This is a follow up to #91223.
I did not apply the sqrt correctly in that PR. The radius control is broken.
I also failed to realise that the even distribution for a circle shape becomes more and more like a cylindrical strip the closer the inner radius get's to the outer radius. I think the best solution for this is to lerp between the two distributions.
The inner radius could also be above the the outer radius before, it is now clamped by the outer radius to avoid unexpected behaviour.
godot.windows.editor.dev.x86_64_JydpEjwWOD.mp4
Note if this not merged before 4.3, then #91223 has to be reverted.