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Add missing bone name return information #91658

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merged 1 commit into from
May 7, 2024

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Flynsarmy
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A simple PR that improves the documentation for Skeleton3D::find_bone() that explains what will be returned when a bone name wasn't found. This is consistent with MeshInstance3D::find_blend_shape_by_name()

@Flynsarmy Flynsarmy requested a review from a team as a code owner May 7, 2024 11:30
@AThousandShips AThousandShips requested a review from a team May 7, 2024 11:31
@AThousandShips AThousandShips added this to the 4.x milestone May 7, 2024
@akien-mga akien-mga modified the milestones: 4.x, 4.3 May 7, 2024
@akien-mga akien-mga merged commit 37464c7 into godotengine:master May 7, 2024
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@akien-mga
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Thanks!

@Flynsarmy Flynsarmy deleted the skele3d-returns branch May 7, 2024 11:56
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3 participants