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Cleanup unused/underused singleton StringNames #91948

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merged 1 commit into from
May 14, 2024

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KoBeWi
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@KoBeWi KoBeWi commented May 14, 2024

Follow-up to #91909 (likely final one)
Removes many unused names from core/scene string names. If a name was used exactly once, it's replaced with SNAME (for single use they are pretty much equivalent).
Most of the removed names are few-year-old leftovers obsoleted after GDVIRTUAL was added.

EDIT:
I forgot to mention, but this does not handle 1-2 character-long names, because they are difficult to track.

scene/main/node.cpp Outdated Show resolved Hide resolved
@akien-mga
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Needs rebase.

@KoBeWi KoBeWi force-pushed the brutal_string_culling branch 2 times, most recently from 2335e69 to b934ffd Compare May 14, 2024 16:18
@akien-mga akien-mga merged commit 1d47561 into godotengine:master May 14, 2024
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@akien-mga
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Thanks!

@KoBeWi KoBeWi deleted the brutal_string_culling branch May 14, 2024 19:27
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3 participants