Add methods to simulate input events. #92198
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Add input event simulation support (on OS level), to allow automated UI (native windows interaction) testing (can be useful for other tasks as well).
Adds the following methods:
simulate_keypress
, sends key code with modifiers (macOS, X11 and, Windows).simulate_unicode_input
, sends Unicode string (macOS, and Windows, not sure if it's possible on X11, seems like only characters from current keyboard layout can be sent).simulate_mouse_click
, sends mouse click with modifiers (macOS, X11 and, Windows).warp_mouse
.uinput
kernel interface, not implemented in this PR, since no native window support is currently implemented for Wayland).Related godotengine/godot-proposals#1760